Small, readable snippets for the languages and platforms GankByte supports. Each example is a starting point: adapt names, permissions, dependencies, and error handling to your project.
fx_version 'cerulean'
game 'gta5'
lua54 'yes'
author 'Your Name'
description 'A focused FiveM resource'
version '1.0.0'
client_scripts { 'client/*.lua' }
server_scripts { 'server/*.lua' }
shared_scripts { 'shared/*.lua' }
Keep the manifest explicit. Add only files and dependencies the resource actually needs.
FiveM // Lua
Guarded server command
RegisterCommand('status', function(source)
local player = source == 0 and 'console' or GetPlayerName(source)
print(('[gankbyte] status requested by %s'):format(player or 'unknown'))
end, false)
Start with a harmless command, then add permission checks before exposing server actions.
Use a timeout, inspect the status code, and never hard-code private credentials into a client.
SQL // PostgreSQL
RLS ownership policy
alter table public.items enable row level security;
create policy "Users can read their items"
on public.items for select
to authenticated
using (auth.uid() = user_id);
Enable RLS before exposing a user-owned table and test both allowed and denied reads.
No snippet matched that filter. Try another language or search term.
These examples are intentionally small. Review platform rules, dependencies, permissions, and licensing before shipping.